Other Key Terms

Manifestation: Typically, when a ghost is present, they cannot be detected. However, a ghost that manifests may make himself visible if he has enough power to do so. A manifested ghost is treated as an incorporeal creature. An unmanifested ghost is treated as an ethereal creature. A ghost can manifest at will, but only if he has heroic class levels.

Materialization: Some ghosts gain the ability to become more than just an apparition. Some ghosts can temporarily take on fully physical, flesh and blood forms. All ghosts that enter edenic voids are always materialized, as are ghosts that are effected by the Force Material or Greater Ego Smash talents or feats. Otherwise, ghosts can become material with the Materialize revelation, which allows them to become material a number of minutes a day equal to their Wisdom modifier. In this form, they are treated as normal humans, and are affected normally by all effects and attacks. If they are dropped to unconsciousness or slain in this form, they immediately unmaterialize and unmanifest, and are forced to remain unmanifested for 1d4 days. They may also dissipate as a result of this.

Dissipation: Ghosts cannot die, but their presence may be weakened enough to cause them to become subconscious for a time. This is called dissipation, and it occurs when a ghost’s ectoplasmic or physical form (see above) is damaged enough that they would be knocked unconscious. This causes their form to unmanifest and makes them lose all awareness for 1d4 days.

Ectoplasm: The spiritual matter that makes up a ghost or other spiritual life form. It is clear, jelly like substance that is perfectly malleable and completely ethereal. It can be detected by some revelations and special features, but usually it is invisible. When a ghost manifests, it sculpts a form out of this substance and imbues it with its own essence, allowing it to be seen.

Phantom Noise: Whenever an ethereal ghost is present, there is a slight chance they will emit phantom noise. Phantom noise can manifest in two ways- as an auditory hallucination or as EVP. As a ghost becomes more powerful, he gains the ability to better control his own phantom noise, customizing it and articulating it in greater efficiency, and silencing it when he seeks to go undetected. Phantom Noise is a prime clue to start using one’s spiritual senses, because for most individuals, there would be no other reason to expect a spirit to be present without it.

EVP: An acronym for electronic voice phenomenon. When an audio device such as an voice recorder or cellular phone is left active in a silent area, it may occasionally pick up on dimensional static that can transfer the “sounds” created by a ghost in the spiritual realm. These fragments and garbled transmissions may convey a vocal communication or something similar, and are the primary method by which individuals can communicate with a spirit without the aid of supernatural talents and without the ghost direcly manifesting. There are EVP devices which can gather EVP data very effectively, as opposed to other devices which only occasionally capture them on a fluke. The EVP device is a great way of detecting the presence or communications of a spirit when no other options are available.

Other Key Terms

Rise: Cogito photoneater