IMPORTANT NOTICE: Players of the MTG Salvation Rise: Cogito game can view their own specific character generation details here. Additionally, while it is not required for members of the MTG Salvation game to join this site or post any character information on this campaign site, any player who does so will receive a special equipment bonus for doing so- something you absolutely would not be able to obtain otherwise. If are a member and you are reading this, please PM me with your screen name here should you happen to join, and we’ll make you an official campaign member. In order to receive this benefit, you will need to join the site, join the campaign, and post your completed and approved character profile. It’s not hard, but if you need help, just ask me.
- The only available classes and supplements are those that are presented in these materials- D20 Modern Roleplaying Game, D20 Past, D20 Future, D20 Dark*Matter, D20 Urban Arcana. Furthermore, all classes that cast using the Vancian system or classes that use psionic powers are barred. See Revelations for a list of suitable classes.
- We’ll be using Condensed Skills, and the Revelations system in this game.
- Using custom rules on damage.
- Characters are to be generated using the Mamelon-style point buy. Players have a pool of 24 points available to them for each character.
- Action points are accrued differently than normal. You gain a number of action points per session. This number is determined by the class you most recently took levels in. Therefor, an 8th level character that takes his 8th level in a class that offers 6 + 1/2 character level in AP gains 6 AP a session. This AP resets at the beginning of the next session. At next level, if he takes a level in a class that only offers 5 + 1/2 character level in AP, he gains 5 AP a session.
- Only human characters are allowed.
- Characters must have some reason to be working with The Estate. This means they must have had a near-death experience or somehow have been entangled with a supernatural dilemma at some point in their life. Regardless of their background, they will be currently part of the Estate at the beginning of the game.
- Each player may control 2 characters. Outside special exceptions, one of these characters should be a veteran of the Estate, and one should be at least a relative newcomer. Regardless of the length of their association with the Estate, these characters will all be at the same level as the rest of the party.
- Starting character level is as-of-yet undetermined. To give an estimate, however, I would say level 6.
- All characters must have a back story, no exceptions.
- No characters can be under the age of 20, outside special exceptions.